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 · 2,723 ratings  · 255 reviews
Beginning your review of At the Mountains of Madness: A Graphic Novel
Sr3yas
Jul 04, 2017 rated it liked it
two.v Stars

Lovecraft's famous tale of horror comes alive in these pages, albeit not perfectly.

Frankly, I was curious to run across how someone can adapt a story as complex as At the Mountains of Madness into a graphic novel. The original story lacked conversations and solid interactions, thanks to Lovecraft's mad writing skills!

"Nosotros might have known from the first that human being curiosity is undying, and that the results nosotros announced would be enough to spear others ahead on the same age-long pursuit of the
two.5 Stars

Lovecraft'due south famous tale of horror comes alive in these pages, albeit not perfectly.

Frankly, I was curious to meet how someone tin arrange a story every bit complex as At the Mountains of Madness into a graphic novel. The original story lacked conversations and solid interactions, cheers to Lovecraft'southward mad writing skills!

"We might have known from the first that human curiosity is undying, and that the results we announced would be enough to spear others ahead on the aforementioned age-long pursuit of the unknown."
---------------------from original story

Famous last words?!

The story tells the misadventures of a research team during their trek to Antarctica, where they come face up to confront with an aboriginal race of Aliens. (Yous can read my review of original novella------> here)

The adaptation starts strong, developing good character interaction and enough drama to go along the reader interested. The writing has been toned downward to normal prose (Lovecraft fans volition understand what I'm talking almost) which allows the reader to approach the story with a different perspective.

The art is reminiscent erstwhile adventure comics like Tintin series. It works well in beginning half but falls flat in 2nd half.

Yes, the second half is very problematic here. In the second half, our heroes enter the mysterious mount and come face-to-face with the horrors of the nameless abyss. At this point, the toned down prose and the art neglect to evangelize the true terror.

Well, information technology's non a bad adaptation. But it is far from bright.

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mark monday
the adept: the fine art is lovely and I liked the oddness of a story that features art that looks similar an homage to Boys' Adventures serials from the 20s and 30s being put in service of a dire Lovecraft plot. I always appreciate the tension that occurs when simple, ofttimes primary color-based palettes, intelligent use of shadow, and retro stylization are used to tell a story of darkness and terror. Bluish Velvet, Parents, etc. so that was an interesting choice by Culbard. or maybe it'due south just his style?

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the good: the art is lovely and I liked the oddness of a story that features art that looks like an homage to Boys' Adventures serials from the 20s and 30s being put in service of a dire Lovecraft plot. I always appreciate the tension that occurs when simple, oftentimes primary color-based palettes, intelligent utilize of shadow, and retro stylization are used to tell a story of darkness and terror. Blue Velvet, Parents, etc. so that was an interesting pick by Culbard. or perchance it's merely his mode?

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some non-so-proficient things as well. Culbard's occasional updating of Lovecraft's dialogue felt distinctly off. he plays around with the narrative itself in a pocket-size way, merely also in a way that I institute unnecessary and frequently irritating. this adaptation spends also much time showing all of the preamble before getting to the exploration of the alien city, and the result is a story that ends upwards existence surprisingly irksome. and sadly the art itself fails when depicting that metropolis - it looks like a futuristic identify of jetpacks and rockets rather than something truly alien and therefore truly disturbing. that is a big, large fail.

this is a 2 star book but I feel the need to give it an extra star because I'one thousand obsessed with the cover. so evocative yet so unreal. eerie. I'd like information technology to exist painted on one of my walls. Culbard, can you practice that for me?

 photo blue mountains_zpsfe5dasz5.jpg

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Dave Schaafsma
At the Mountains of Madness is the third of four H.P. Lovecraft novels included in the gorgeously produced Self Fabricated Hero omnibus Lovecraft, adapted and illustrated by I. Northward. J. Culbard. I decided to review them separately, and in the process of reading it realized that I had read information technology before. I think I must accept read the original tale decades ago, or at least tried to read it: Lovecraft is non my favorite writer. I similar all the cool risk/horror ideas he has--that Cthulhu mythos he creates--bu At the Mountains of Madness is the tertiary of four H.P. Lovecraft novels included in the gorgeously produced Self Fabricated Hero motorbus Lovecraft, adjusted and illustrated by I. Due north. J. Culbard. I decided to review them separately, and in the process of reading it realized that I had read it before. I think I must take read the original tale decades agone, or at least tried to read it: Lovecraft is not my favorite writer. I like all the cool chance/horror ideas he has--that Cthulhu mythos he creates--but he'due south more into tone and the atmosphere of dread than character or dialogue.

At the Mountains of Madness is a great, inviting title, and Culbard's cover fine art has an aura of mystery about information technology, fitting for a supposedly classic Lovecraft tale, published in 1936. The story, informed perchance in equal parts by Poe and Verne, features an trek to Antarctica that turns creepy: At that place the explorers discover the remains of "The Sometime Ones," these intergalactic aliens who in one case settled on earth millions of years ago. The idea is that this bleakly frigid landscape tin can only yield shudder-producing horror, but this idea is undermined by the tone of the fine art that is much lighter and breezier than the cover. Also, the monsters nosotros see aren't really all that scary. One is an amoeba with multiple eyes that tin't lucifer the horror of Culbard's pulpy prose in describing it.

So many people have been influenced by Lovecraft, so many of us go back to the source material, which I find a little dull, more telling than showing. I like the work of several people that have adapted the Cthulhu myth materials to their ends, such as Ed Brubaker and Sean Phillips in Fatale, or Joe Colina and Gabriel Rodriguez in Locke and Key, or Alan Moore and Jacen Burrows's Providence. Feels strangely distant rather than truly scary, though all the drawings and coloring are lovely and technically proficient, for sure. I found this to be true with Culbard's Sherlock Holmes stories, besides, not suspenseful as were the original Holmes stories, or the movie adaptations. Non quite right for mystery and suspense. Not gaspingly scary or spine-tingling as yous want it to be.

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Johann (jobis89)
"Nor is information technology to be thought that man is either the oldest or the concluding of Earth's masters... the Former Ones were, the Old Ones are, and the Old Ones shall be."

The original story is one of my favourites from Lovecraft. I love the combination of fantasy and science, as well as how information technology ties into the Cthulhu Mythos, with references to the Necronomicon and Miskatonic University. At the Mountains of Madness is both creepy and unsettling.

Quite a large proportion of Lovecraft's stories take place in New Englan

"Nor is it to be thought that man is either the oldest or the last of Globe'due south masters... the Old Ones were, the Onetime Ones are, and the Old Ones shall be."

The original story is one of my favourites from Lovecraft. I dear the combination of fantasy and science, as well equally how information technology ties into the Cthulhu Mythos, with references to the Necronomicon and Miskatonic University. At the Mountains of Madness is both creepy and unsettling.

Quite a large proportion of Lovecraft's stories have place in New England, whereas this one takes place exterior of his usual scope, with a team of researchers undergoing some exploration in the Antarctica. And who doesn't love an Antarctic exploration?! Especially when you unearth some past secrets that are admittedly fucking terrifying.

A lot of people seem to struggle with Lovecraft'southward prose and merely find his writing to be a bit of a chore to get through. This is why I think graphic novels such as this are a fantastic identify to start if y'all're looking to go into his work. You lot become to feel Lovecraft'southward stories and world-building without the dense prose (although I personally am a fan of his writing).

The artwork fashion incorporated here isn't my favourite, only I nevertheless constitute the atmosphere created to be very eerie. All in all, a solid adaptation of one of my favourite stories! But the original source is better. Obviously. 3.5 stars.

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Andrew
Nov 05, 2017 rated it really liked information technology
I have been a fan of HP Lovecrafts work always since university when I first discovered his piece of work - followed shortly by realising how influential he is. From such a brusk writing career he created a body of work which is fifty-fifty to this twenty-four hours inspiring writers, artists and motion picture makers.

And so when I constitute out that there was a publisher which had taken some of his about famous stories (and in some cases other authors who he had influenced) and turned them in to graphic novels I was very interested.

This at that place

I take been a fan of HP Lovecrafts work ever since university when I first discovered his piece of work - followed shortly by realising how influential he is. From such a brusk writing career he created a body of work which is even to this 24-hour interval inspiring writers, artists and film makers.

So when I institute out that in that location was a publisher which had taken some of his most famous stories (and in some cases other authors who he had influenced) and turned them in to graphic novels I was very interested.

This therefore is the second book of his (discounting the two anthologies which comprise various shorter stories) which had the graphic novel handling.

Now this is intriguing story to start with - some see it as an endeavor to explain (in a still vague style) the mythos and how the various stories could exist linked together. Plus this is a story which has defined various film makers attempts to put it on the screen (although if y'all read the various film news information technology seems they are still trying) and then as y'all can imagine this book has a lot to live upwardly to.

So when I read information technology I must admit that although I did feel the atmosphere - at present again working to the no spoilers tenants yous can guess there is artic weather in affluence that the book certainly conveys that just other elements the more fantastic I felt were a little lite in presentation. However the whole air of mystery is perfect.

For me this is a book for someone who has never read At the Mountains of Madness - so at that place are no expectations or assumptions. That said whatsoever of HPLs stories given this treatment is worth a await at. Information technology just makes me want to get the other volumes and read those too.

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Gregsamsa
You tin't estimate a book past its encompass, but yous should be able to with a graphic novel. At to the lowest degree a bit.

The comprehend art on this comic-book retelling of the H.P. Lovecraft tale is a little on the bleak arty side, ambiguous and atmospheric. The art on the within, nonetheless, is completely unlike: information technology looks similar information technology was taken from an gamble story published in a 1951 issue of Boy's Life Magazine.

On the upside, we are spared all of Lovecraft's florid simulated-Poe exposition and scene setting, on the downside

You can't guess a book by its embrace, only y'all should be able to with a graphic novel. At least a chip.

The cover art on this comic-book retelling of the H.P. Lovecraft tale is a picayune on the bleak high-sounding side, ambiguous and atmospheric. The art on the inside, however, is completely unlike: it looks like it was taken from an run a risk story published in a 1951 upshot of Boy's Life Magazine.

On the upside, we are spared all of Lovecraft's florid simulated-Poe exposition and scene setting, on the downside we are spared tone and temper nearly altogether.

Also bad it wasn't all like the cover.

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Seth T.
May 02, 2013 rated it liked it
At the Mountains of Madness by INJ Culbard (after H.P. Lovecraft)

I've been a fan of H.P. Lovecraft for a while now. I hateful, not a existent fan. Real fans of the author would well-nigh certainly consider me a dilettante—a lipstick Lovecraftian, if you will. Fact: I accept never finished anything Lovecraft wrote. I gave At the Mountains of Madness a shot several years ago when I downloaded information technology for gratuitous for my erstwhile-gen Kindle. Information technology was besides slow, too dry, too far-removed to keep my interest.

What then are my points of contact with the author'south worlds? Through Mignola'due south Hellboy

At the Mountains of Madness by INJ Culbard (after H.P. Lovecraft)

I've been a fan of H.P. Lovecraft for a while now. I mean, not a real fan. Real fans of the author would about certainly consider me a dilettante—a lipstick Lovecraftian, if you volition. Fact: I have never finished anything Lovecraft wrote. I gave At the Mountains of Madness a shot several years ago when I downloaded it for free for my old-gen Kindle. It was too slow, too dry out, also far-removed to go on my interest.

What then are my points of contact with the writer's worlds? Through Mignola's Hellboy universe, first of all. I know he hasn't adjusted the Cthulhu mythos but I had read that his catholic monstrosites have been described as Lovecraftian. And since I loved his monsters and elder gods and tentacle-beasts, I decided that I liked whoever was the influential genesis for these creations. My other point of entry is the boardgame, Arkham Horror, which is gear up in Lovecraft'south fictional stomping ground and employs his creatures and mythos. Because of that game (which, sidenote, is really pretty fun), I can give a knowing nod of recognition when someone namedrops Cthulhu or Shoggoths or even Shub-Nigguroth the Blackness Goat of the Woods.

Unimpressive, I know. But here we all are.

At the Mountains of Madness by INJ Culbard (after H.P. Lovecraft)

With my previously abortive attempt to read "At the Mountains of Madness," I was pretty excited when I discovered that INJ Culbard had adapted the story into the comics medium. I loved Culbard's work adapting the Holmes mythos with Ian Edginton and thumbed appreciatively through his piece of work in Princess of Mars last time I was in an actual, physical bookstore (sadly, only window shopping). At the least, I knew I could finish the story this time.

And I did. Culbard's attractive illustrations took me through a story that, while involving fascinating concepts, was actually pretty dull. The book has its up-sides for sure, but I'll hem and haw nigh where it went wrong for me earlier I go to the good stuff.

Because I institute the original so distancing and tedious that I couldn't finish information technology, I don't have any viable apparatus to judge whether to arraign Culbard or Lovecraft for what I feel went incorrect here. I lean toward Lovecraft considering 1) he's dead and won't have his feelings hurt, and 2) the opening to the original At the Mountains of Madness wasn't that encouraging on its own. The biggest upshot may exist that Culbard leans pretty heavily on dialogical and narrative-bubble exposition across the unabridged tale's area. Every bit the story is related in flashback by a surviving member of an chill expedition, this seems sensible and keeps the reader in mind that we're encountering the recent by in which something terrible occurred. Unfortunately the text is rather wooden and and then, while fitting the standard style of desiccated academic writing (as all academic writing I've encountered is1), is rather a chore to get through. It would accept been nicer to see Culbard rely a flake more heavily on his creative chops rather than on resurrecting so many of Lovecraft's words.2 It would have been far more difficult, I imagine, to rely so much on art to tell this story but I believe both that Culbard is prodigious enough to do the work well and that the book would have been much more interesting for the effort.

At the Mountains of Madness by INJ Culbard (after H.P. Lovecraft)

Part of the issue, perhaps, is something I alluded to in my review of Junji Ito's horror classic Uzumaki . I begin that review wondering at the comics medium'due south ability to collaborate with the horror genre so well equally other mediums:

I'1000 skeptical of comics' power to truly horrify using supernatural elements. Because the reader controls entirely the step of a story's execution, one of the primary tools of the horror genre is kept from authors in the comics medium. Additionally, revulsion is increasingly difficult to elicit from static imagery—a gross drawing is merely that and draws forth none of that sense of fear or terror that aficionados of the genre tend to relish. Certainly a compelling story about the affects of war on a civilian population tin can horrify, but only because it is humanity who is the monster and non some lumbering creature of the imagination. There seems little room for the supernatural to scare u.s. from the immobile, ii-dimensional page.

This is Lovecraft. This is catholic horror. Nosotros all know that because that's what we (even nosotros who've never read the work) know about Lovecraft. Space monstrosities that push mortal men toward insanity. And yeah, horrifying things happen. Supernatural things. Things across the ken of these men to describe. We are allowed to peek below the veil of a whole, horrifying globe. Something that should be disturbing and frightening and maddening. Only it isn't.

At the Mountains of Madness by INJ Culbard (after H.P. Lovecraft)

I'd say the problem is that we are jaded by years and decades of being fed unnatural images through film and literature (because, of course, we have!), but this isn't the whole answer. After all, film and prose fiction however have the ability to conjure fear of the uncanny. So then it seems a weakness unique to the comics medium—and a weakness that diminishes the ability to empathize with the protagonists of At the Mountains of Madness, who are clearly terrified by the horror they've stumbled into. Rather than feel annihilation relevant to their revulsion or terror, I simply had to acquiesce to a detached acknowledgement that these people are feeling these things and that the events and beings they are witnessing are actually horrifying. I don't blame this on either Culbard or Lovecraft just the medium.iii

Okay, so those are my two complaints. Give them what weight you lot volition. But instead now permit's move on to the happier, gilded shores of Culbard's art.

At the Mountains of Madness by INJ Culbard (after H.P. Lovecraft)

The artist here presents page after page of lovely illustrations. His cartooning is top-notch and his skill at rendering his characters leaves nothing to be desired. The reason I was excited to run across what he'd practice for Mountains was that in the brusque time I've been following his work (two years? three?), it has yet to disappoint me. While his figures are straightforward and simply conceived, he spends some level of invention toward panel and page blueprint. In the present work, information technology is not uncommon for him to expand one console to fill the background and gutters of the entire two-page spread. Information technology'due south a killer technique that lends an expansiveness to his pages.iv The nature of Mountains' narrative gives Culbard numerous opportunities to experiment with lighting and he does a good task, dramatically illuminating subjects and casting demented shadows. The whole work is a visual treat.

In the end, Culbard saves me the trouble, allowing me to feel what I imagine is a faithful recreation of Lovecraft's novella. The story itself does petty more for me than serve to sate my interest in the mythos sparked by experiences with tangential works. It was fun to run into (in some sense of the give-and-take) Elderberry Things, Shoggoths, Mi-Gos, and Cthulhu. It was cool to hear mention of the history of R'lyeh and to learn a impact more of the civilization that once thrived on the Plateau of Leng. I only wished I could take been more enthralled past the experience. Human, that would accept been something!
__________

1) Information technology doesn't accept to be of course, and I'll acknowledge to only having read a smallish pile of academic papers.

ii) If indeed that is what he'south done here.

iii) A lot of this is conjecture. I may exist wrong and it may be that horror isn't impossible in the medium. It may be either that I oasis't encountered the right book or story yet or information technology may only be that I am expressionless within and therefore incapable of feeling fearfulness or horror or revulsion at any of these plainly terrifying things.

four) I don't call back him doing this in prior works I've encountered but now I want to go back and run into what I missed.
__________

[Review courtesy of Good Ok Bad.]

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Tucker  (TuckerTheReader)

Many thanks to Cocky Made Hero for sending me a copy in exchange for an honest review

3.5 stars!

So, what's this book about?
September 1930. A scientific expedition embarks for the frozen wasteland of Antarctica. But the secrets they unearth there reveal a past almost beyond human comprehension - and a future likewise terrible to imagine. By taking scientific fact so seriously, At the Mountains of Madness(1936), H.P Lovecraft's classic take on the "heroic age" of polar exploration, helped to define a

Many cheers to Cocky Made Hero for sending me a copy in exchange for an honest review

iii.v stars!

So, what's this book about?
September 1930. A scientific trek embarks for the frozen wasteland of Antarctica. Just the secrets they unearth at that place reveal a by almost beyond homo comprehension - and a time to come besides terrible to imagine. By taking scientific fact and then seriously, At the Mountains of Madness(1936), H.P Lovecraft's classic take on the "heroic age" of polar exploration, helped to define a new era in 20th-century science fiction.

If I had to describe this volume in 1 sentence, that sentence would be:
"This creepy graphic novel is a horrifying brew-upwards of Tintin and The Thing"
And you lot know what, that simply almost sums it up. Review over.

Only kidding. Just seriously though, that was actually what I kept thinking over and over as I read this graphic novel.

On that note, this graphic novel was GRAPHIC. I've only read... I think i of Lovecraft's stories earlier just I knew that this would be creepy. And it was. This graphic novel was beyond unsettling. It was horrifying. It would brand an amazing movie.

Overall, I highly recommend this for people who are looking for a fast paced sci-fi/fantasy horror graphic novel!!

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Charles Dee Mitchell
H.P. Lovecraft wrote, or more than accurately, overwrote At the Mountains of Madness in 1936. (That "overwrote" in the preceding sentence already has me on the bad side of avid Lovecraftians.) I read the original years agone when I did most of my Lovecraft reading, and it was never one of my favorites, crucial every bit it may be to the Cthulhu mythos. Since the Guillermo del Toro film has been canceled, this graphic novel seemed like a skilful way to revisit the material.

The drawings emphasize that this is a 19

H.P. Lovecraft wrote, or more accurately, overwrote At the Mountains of Madness in 1936. (That "overwrote" in the preceding sentence already has me on the bad side of avid Lovecraftians.) I read the original years agone when I did nearly of my Lovecraft reading, and it was never one of my favorites, crucial as it may be to the Cthulhu mythos. Since the Guillermo del Toro film has been canceled, this graphic novel seemed similar a good style to revisit the material.

The drawings emphasize that this is a 1930's adventure story. Brave explorer/scientists, every bit a child one of my favorite hybrids in literature and movies, get to explore the further reaches of Antartica. There they notice the remains of "The Old Ones," those intergalactic drifters who settled on world millions of years ago, inadvertently set in motion terrestrial life, and then had some sort of internal battles and disappeared into the depths of the body of water. I don't recollect all the details.

I.N.J Culbard's pages are in saturated colors, varying from arctic blue, to the dark browns of the explorers' camps, to the unearthly jade dark-green that dominates the city they find. That metropolis, as described by Lovecraft and pictured hither, never seems peculiarly well designed for the squid-like creatures who lived there. Why did squids want skyscrapers? One Lovecraftian trademark, not too well served here, is to denote the manifestation of an "indescribable horror" and proceed to describe it for one or two pages. Lovecraft'southward descriptions attain pulpy grandeur, simply the glimpses of a giant amoeba with a agglomeration of optics we get hither is a letdown.

Cocky Fabricated Hero, the publisher of this version, has a series of Lovecraft anthologies planned. Ane volume is out, and with the diversity of artists invovled it promises to give more outrageous visions of Lovecraft'south catholic terrors.

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Melissa Chung
Cool story. Loved that the Cthulhu is mentioned in this story. I have been dying to know what the heck they were. Great illustrations. Overnice large panels and color palette.

This is the story of an trek to Antarctica. The squad has reached their destination and one scientist, Professor Lake the biologist, takes a team of men to scour the mountains for artifacts. That is when the weirdness happens. Professor Lake and squad find a lifeform. They presume they are expressionless and accept them to their camp

Cool story. Loved that the Cthulhu is mentioned in this story. I have been dying to know what the heck they were. Great illustrations. Nice big panels and colour palette.

This is the story of an trek to Antarctica. The team has reached their destination and 1 scientist, Professor Lake the biologist, takes a team of men to scour the mountains for artifacts. That is when the weirdness happens. Professor Lake and team discover a lifeform. They presume they are expressionless and take them to their camp to dissect them. Little exercise Professor Lake and team know that they will soon be the ones dissected. Dum Dum dUUUUUUMMMMMM!

Not nearly every bit creepy as I would have liked. Cool concept though. Loved the idea of a super intelligent being coming to earth and creating humans. Loved the underwater urban center. Very cool all around.

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Shannon
February 07, 2013 rated information technology liked information technology
MINI REVIEW: so I've all the same to read the novelette/novel but I enjoyed the graphic novel. A lot of the large reveals I already knew considering I've played the roleplaying game and the historical section reveals a great deal virtually the Mythos. That said, for people who accept non read either I doubtable the graphic novel will requite y'all a squeamish twist at the end.

Tale focuses upon an expedition going up to the North Pole in the 1930s and discovering a foreign city there. Proceed in heed that back in that time we as a

MINI REVIEW: so I've nonetheless to read the novelette/novel but I enjoyed the graphic novel. A lot of the big reveals I already knew because I've played the roleplaying game and the historical section reveals a neat deal about the Mythos. That said, for people who take not read either I suspect the graphic novel will requite you a dainty twist at the finish.

Tale focuses upon an expedition going up to the North Pole in the 1930s and discovering a strange city there. Keep in heed that dorsum in that time we every bit a species had yet to map that area so it was totally upwardly to the imagination.

Written adaption by I.N.J. Culbard and artwork by the same person. I like how the artwork colors are made to suit the era.

OVERALL GRADE: B.

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Calista
Nov 10, 2017 rated it really liked it
The tone or color of the book is all blues and whites. At that place is a feeling of pathos and quiet.

I know I utilise the word creepy oftentimes, just this is a creepy story. Spine tingling might be a different way to say it. I enjoy the end when they find out what is behind the mountains. Incredible imagery and information technology makes your listen think, what if?s

I have to acknowledge I haven't read H. P. Lovecraft. I know this is a pigsty in my reading background and this book entices me to read some of his stories.

I enjoyed this

The tone or colour of the book is all blues and whites. There is a feeling of desolation and quiet.

I know I use the word creepy often, but this is a creepy story. Spine tingling might be a dissimilar way to say it. I enjoy the stop when they detect out what is behind the mountains. Incredible imagery and it makes your heed think, what if?s

I have to admit I haven't read H. P. Lovecraft. I know this is a hole in my reading groundwork and this volume entices me to read some of his stories.

I enjoyed this niggling story.

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April
December 04, 2012 rated it it was ok
While I dearest the art int this volume I don't think it's very well suited for depicting the sense of dread & overwhelming horrors of Lovecraft. A mix of styles would accept been neat. The simple TinTin like style at the start slowly giving mode to something much darker & crazier as the story progressed would take been my pick. While I love the fine art int this volume I don't think it's very well suited for depicting the sense of dread & overwhelming horrors of Lovecraft. A mix of styles would have been great. The elementary TinTin similar style at the beginning slowly giving way to something much darker & crazier equally the story progressed would have been my choice. ...more
TraceyL
This was and so freaking fantastic! I've tried reading Lovecraft before simply the language was very hard for me to get into. I beloved the concepts, I but couldn't get into the stories.

A graphic novel adaptation is a neat way to show what the heck the writer was talking about in a more than digestible mode. I had only heard of this story's championship earlier. I knew null about what was going to happen other than a scientific research team goes to Antarctica and finds something unusual. I genuinely gasped out l

This was so freaking fantastic! I've tried reading Lovecraft earlier but the language was very hard for me to get into. I dearest the concepts, I just couldn't get into the stories.

A graphic novel accommodation is a great style to testify what the heck the author was talking about in a more digestible fashion. I had only heard of this story'due south title before. I knew nothing about what was going to happen other than a scientific research team goes to Antarctica and finds something unusual. I genuinely gasped out loud at some of the reveals in this book, and couldn't put it downwards one time I started.

I highly recommend this to anyone who wants to get into Lovecraft. I'll be checking out the author's other works besides.

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Ferdy
Jul 01, 2013 rated it liked it
Spoilers

Pretty adept. I've never read a novel set in the Antarctic so that was kind of interesting. The mystery was fairly engaging but information technology wasn't all that original — science team goes on expedition, weird rocks are plant, discovery of a lost metropolis, people dying, nothing is every bit it seems apathetic blah blah.
The characters personalities were all kind of similar to each other - I don't fifty-fifty remember anyone's names.
The catastrophe was disappointing, that mustache guy's team were killed by alien things and he wa

Spoilers

Pretty good. I've never read a novel set in the Antarctic then that was kind of interesting. The mystery was fairly engaging but it wasn't all that original — science team goes on expedition, weird rocks are found, discovery of a lost city, people dying, nothing is as it seems blah blah blah.
The characters personalities were all kind of similar to each other - I don't even think anyone'southward names.
The ending was disappointing, that mustache guy's team were killed by alien things and he was all 'okey dokey permit'due south not tell anyone when nosotros become home, it's too mind bravado apathetic apathetic apathetic.' Actually? Mustache guy discovered an intelligent species that came before humans and he and so realised that the alienish creatures were responsible for the existence of humans and he's all 'I'm not telling anyone, just because.' Ugh. Then he changes his heed and is all 'Oh wait, I'g telling everyone.' WTF, mustache guy?!
All in all, At the Mountains of Madness was a quick and mostly enjoyable read. Oh, and the illustrations were good.

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Nicholas Whyte
http://nwhyte.livejournal.com/1874607...

this takes Lovecraft'southward classic novella and puts it into a stark graphic novel adaptation, beautifully suited to the tale. The original story is a masterpiece of horror, ratcheting upward the tension and dread with each sentence; Culbard'due south accommodation must play with the text a little, only keeps many of the best lines. The drawing manner is generally restrained, which makes the one or two moments of horrific revelation (particularly the gruesome fate of the advanc

http://nwhyte.livejournal.com/1874607...

this takes Lovecraft's classic novella and puts it into a stark graphic novel adaptation, beautifully suited to the tale. The original story is a masterpiece of horror, ratcheting up the tension and dread with each sentence; Culbard's adaptation must play with the text a trivial, merely keeps many of the best lines. The drawing style is more often than not restrained, which makes the 1 or two moments of horrific revelation (particularly the gruesome fate of the accelerate party and the start sight of the hidden city) all the more constructive. Dyer'southward increasingly horror is conveyed very economically with subtle changes to the shading of his face, especially the bags nether his optics.

The graphic medium does mean a certain attenuation of atmosphere. In Lovecraft'south text, we are taken into Dyer'southward mind, and he admits that he is a slightly unreliable narrator, partly unhinged by the horrors he has witnessed. As a drawn character, even as the narrator, he becomes someone who we readers watch along with the other members of the trek (and the monsters); he may still be the central grapheme, merely his perspective is no longer as privileged as it is in the original text, and that'due south probably unavoidable. (Dave Sim, for all his many faults, actually had some great moments in Cerebus where we could appreciate the points of view of particular characters, but I call up that needs a different kind of story-telling than is actually possible hither.)

Anyhow, a must-have for anyone who is even a mild Lovecraft fan, or indeed for anyone who hasn't even so tried him but is wondering what the fuss is most.

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Paul
Jan 10, 2013 rated it it was amazing
I take to acknowledge, I have never been ane of Lovecraft`s biggest fans. I was pretty much always left with the feeling of "and and then what happens?" whenever I read one of his stories... peradventure my youthfulness of the time prevented me from truly appreciating his stories... something I guess I'll have to remedy sometimes before long.

The suspense while reading this story was palpable... even to the indicate of getting a much needed relief and a chuckle when they "run" into the penguin. I have no dubiety Lovecraft

I have to admit, I accept never been one of Lovecraft`s biggest fans. I was pretty much ever left with the feeling of "and then what happens?" whenever I read one of his stories... maybe my youthfulness of the time prevented me from truly affectionate his stories... something I guess I'll have to remedy sometimes soon.

The suspense while reading this story was palpable... fifty-fifty to the signal of getting a much needed relief and a chuckle when they "run" into the penguin. I have no doubt Lovecraft was trying to relieve some of the accumulated dread put into the reader, only to take it build upwardly once more a few paragraphs subsequently.

In the mire of today's extreme gore, information technology is a relief to read something truly horific and scary without having to resort to excessive gore (though there is gore in at that place, mind you).

As for the art, it emulates the simplicity likewise equally the complexity of a classic Hergé Tintin tale. Proving once again that good art does not need to cover itself in layers of details to go its betoken beyond.

I'm glad I "discovered" this graphic novel... though truth to tell it would accept deserved an over-sized hardcover edition... I shall be looking for other stories adapted by I.North.J. Culbard.

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Pierre
January xxx, 2014 rated it liked it
A competent work in a clean line european graphic fashion reminiscent of the smashing Edgar P. Jacobs and his masterpiece works Blake And Mortimer (also available in english). The use of monochrome and sepia colors gives the fine art its aged look creating an temper similar to old black and white science-fiction movies of the 1930s and 1940s, and providing a classic experience to the setting of H.P. Lovecraft'due south masterwork.
This way may not please everyone withal since it can feel common cold (pardon the pun) and
A competent work in a make clean line european graphic style reminiscent of the great Edgar P. Jacobs and his masterpiece works Blake And Mortimer (also available in english). The utilize of monochrome and sepia colors gives the fine art its aged expect creating an atmosphere like to old black and white science-fiction movies of the 1930s and 1940s, and providing a classic feel to the setting of H.P. Lovecraft'southward masterwork.
This style may non delight everyone yet since it tin can feel cold (pardon the pun) and lacking in emotional bear upon.
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George K. Ilsley
Possibly 1 needs to exist a fan of the original H.P. Lovecraft novel to appreciate this graphic novel adaptation. In this story, several scientists travel to explore Antarctica; all these scientists and assistants are white men and in their parkas and goggles are well-nigh indistinguishable (one has a moustache, simply which ane?—I can't call up).

The result is a kind of bones fantasy presenting a view of earth history that, instead of being much of a secret, has been told and re-told — that prior ci

Peradventure 1 needs to be a fan of the original H.P. Lovecraft novel to appreciate this graphic novel adaptation. In this story, several scientists travel to explore Antarctica; all these scientists and assistants are white men and in their parkas and goggles are almost indistinguishable (one has a moustache, but which i?—I can't call up).

The upshot is a kind of basic fantasy presenting a view of earth history that, instead of being much of a surreptitious, has been told and re-told — that prior civilizations, incredibly ancient, have risen and disappeared well earlier the ascent of the arrogant primates now in control.

This book did non take long to swallow, but that is inappreciably a feature. I was not engaged, non dazzled, not in shock. Sorry.

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Etienne
Adept adaptation of Lovecraft work into a comic book. The illustrations look a fleck childish for my personal gustation, yep information technology tin be a good mode to become children (around 10 years old maybe) to discover Lovecraft, but I would accept like a darker style for the arts. If not that aspect, it was fun to read and well adapted. Enjoyable!
Jay
Sep 24, 2012 rated it really liked it
Information technology has been a couple decades since I last read the original of this, just my favorite thinsg from that version were (1) the history of these beings and (2) that fact that I found it "not scary" while reading information technology, but then really scary later, when I was trying to go to sleep.

This graphic novel version does a actually good chore of capturing the creeping sense of wrongness in the original, simply a lot of the history is (of necessity) lost. It was like watching a expert movie adaptation of a book... information technology hits

It has been a couple decades since I terminal read the original of this, but my favorite thinsg from that version were (1) the history of these beings and (two) that fact that I found it "not scary" while reading it, but then really scary later, when I was trying to go to sleep.

This graphic novel version does a actually practiced job of capturing the creeping sense of wrongness in the original, but a lot of the history is (of necessity) lost. It was similar watching a good movie adaptation of a volume... it hits the high points of the story and fifty-fifty adds something new at times, merely I could feel the loss of something, as well. The graphics practise a great job of capturing the scale of everything... simply not equally good as my imagination did when information technology had to rely on just the words.

I really enjoyed this version and recommended it for anyone who hasn't read the original (or, meliorate, hasn't read it in a long time), just if yous take the time and inclination, read Lovecraft's text itself instead.

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Jeff
Dec 06, 2011 rated it liked it
This is a surprisingly solid graphic accept on one of Lovecraft's all-time-known (but problematic) works. I.North.J. Culbard makes his rendition succeed by staying relatively close to Lovecraft's original story, and assuasive the unproblematic but effective fine art to highlight the stark surroundings of a foreboding landscape. While the source story is fascinating, it is likewise one of Lovecraft'southward howlers, as his over-serious characters wrestle with behemothic penguins and interpreting a detailed history of an (apparently) e This is a surprisingly solid graphic take on one of Lovecraft's best-known (but problematic) works. I.N.J. Culbard makes his rendition succeed by staying relatively close to Lovecraft's original story, and allowing the elementary just effective art to highlight the stark surround of a foreboding landscape. While the source story is fascinating, it is also one of Lovecraft's howlers, as his over-serious characters wrestle with behemothic penguins and interpreting a detailed history of an (apparently) extinct alien race from a brief survey of wall carvings. Culbard makes it work by keeping his images uncomplicated, and assuasive his dark palette to lend the dry dialogue a sense of impending dread that Lovecraft struggled to pull off in his version. ...more
Tim Mckinstry
Simply didn't practice information technology for me I'm afraid.

I may have only read the graphic novel however I was put off attempting the novel. Such a promising premise and beginning even so when I expected things to pick upwardly the story just seemed a niggling flat. The creatures seemed besides abstract, (trying also hard to exist... Well, I won't spoil the story) that I couldn't relate to them in whatever sort of mode.

That said, the artwork is superb. I am unwilling to devote fourth dimension to reading the novel now I am aware of the big reveal, a slig

Just didn't exercise it for me I'chiliad afraid.

I may have only read the graphic novel nonetheless I was put off attempting the novel. Such a promising premise and showtime yet when I expected things to pick up the story merely seemed a little flat. The creatures seemed as well abstruse, (trying as well hard to be... Well, I won't spoil the story) that I couldn't relate to them in any sort of style.

That said, the artwork is superb. I am unwilling to devote time to reading the novel now I am aware of the big reveal, a slightly underwhelming reveal at that.

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Chris Deal
Feb xiv, 2012 rated it actually liked it
I hateful, what hasn't been said about Lovecraft. A precursor to early King, let's phone call it literary junk food, but that's non even beingness fair. Still, non bully, no, no, not by a long stretch of the imagination, but so damn fun. This was quickly followed up with The Example of Charles Dexter Ward, which was a rather marvelous romp, right up until that finish, considering actually, that ending completely undercut what came before. I mean, what hasn't been said about Lovecraft. A precursor to early King, let'southward call it literary junk nutrient, simply that's not even being fair. Even so, not corking, no, no, not by a long stretch of the imagination, but so damn fun. This was speedily followed up with The Instance of Charles Dexter Ward, which was a rather marvelous romp, right upwardly until that end, because actually, that ending completely undercut what came before. ...more
Justin Labelle
A Dainty, well adjusted story that tries a little besides hard to recreate 'comic art' from the Lovecraft era.
While the fine art is playful and definitely reminiscent of Herge and others mentioned in some of the other reviews, it is surely to the detriment of the story's frightening possibilities.
A skilful but non entirely great graphic adaptation but well suited for the month of October.
A Dainty, well adjusted story that tries a fiddling also hard to recreate 'comic art' from the Lovecraft era.
While the fine art is playful and definitely reminiscent of Herge and others mentioned in some of the other reviews, it is surely to the detriment of the story's frightening possibilities.
A good but non entirely groovy graphic accommodation simply well suited for the calendar month of Oct.
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Ruth
Jun x, 2012 rated it actually liked it
An excellent graphic novel have on Lovecraft's story. For people who've read it and not quite understood what was going on, I think this is a must-read. An first-class graphic novel take on Lovecraft's story. For people who've read it and non quite understood what was going on, I think this is a must-read. ...more
Sylvester
Not a big sci-fi fan, notwithstanding, it was interesting. Really fantabulous graphics, although they probably don't truly draw the horror of the story (fine with me, not fine with Lovecraftians). Not a big sci-fi fan, nonetheless, it was interesting. Really excellent graphics, although they probably don't truly depict the horror of the story (fine with me, not fine with Lovecraftians). ...more
Johnny
May 22, 2018 rated it actually liked it
Seeing this graphic novel based on H. P. Lovecraft's bizarre novella, At the Mountains of Madness, the story that Guillermo Del Toro wanted (wants) to make into a feature film, I couldn't resist. The cold loneliness of Antarctica combined with the dark and eerie mythos of Cthulhu seemed like a marvelous escape from grading papers and studying theology. And then, I picked information technology upwardly at my local public library.

The proper noun of the story comes from a line in the story where a rescue political party sees the horizon of jagge

Seeing this graphic novel based on H. P. Lovecraft's baroque novella, At the Mountains of Madness, the story that Guillermo Del Toro wanted (wants) to make into a feature film, I couldn't resist. The cold loneliness of Antarctica combined with the dark and eerie mythos of Cthulhu seemed like a marvelous escape from grading papers and studying theology. So, I picked information technology up at my local public library.

The name of the story comes from a line in the story where a rescue political party sees the horizon of jagged pinnacles which would acquit that proper noun: "I could not help feeling that they were evil things—mountains of madness whose farther slopes looked out over some accursed, ultimate abyss." (p. 58)
The story begins, harmlessly plenty, with an trek to this icy wasteland where the discovery of geological formations and aboriginal markings, according to received knowledge, impossible, split up the expedition into those who wished to push forward into the unknown and those who wished to take a safer, more prudent road. Of course, if cooler (and the pun but slipped in there) heads had prevailed, we wouldn't have had this story of obsession, insanity, and overwhelming evil.

If one'due south thought of the Cthulhu mythos isn't already firmly established, consider the results of a dissection on the tentacled bodies establish in a mysterious cavern. "These creatures were no product of any cell- growth science knows about. Despite an age of maybe twoscore one thousand thousand years, internal organs are intact." (p. 47) Now, if that isn't foreshadowing, I don't know what is. Naturally, the rabid ferociousness of heretofore well-behaved dogs (for the domestic dog-sleds) when they caught the scent of these things should already have been foreshadowing enough.

Amazingly, the trek finds artifacts of an impossible culture which fifty-fifty reveals the origin of those ubiquitous "Shoggoth" with which Lovecraft populated his fiction (p. 87). At another signal, the exploration brings two of the survivors into contact with a gigantic fauna with no apparent eyes: "What demand have they for eyes in the perpetual darkness of a sunless sea?" (p. 103) Nonetheless, even though some brave scientists survived, there are some underground locations mentioned in the last eighth of the book which make no sense—until one reaches that last, terrifying page.

The artwork makes the all-time possible use of the murky greens and shadows 1 would look in a graphic novel based on Lovecraft's unsettling visions. But I. N. J. Culbard'southward illustrative style does a significantly better job on landscapes and backgrounds than on the characters. Well, he does a better job on landscapes than on the homo characters. The inhuman characters are executed with a assuming, confident castor appropriate to their unsettling demeanors.

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Brian
Aug 21, 2013 rated it liked information technology
Recommended to Brian by: Rachel
H.P. Lovecraft'south At the Mountains of Madness was i of the primeval stories that today's readers would recognize equally mod science fiction. Certain, it's got Cthulhu in it, and tentacles, and it uses "cyclopean" a lot, merely information technology's not virtually horrific and unknowable alien gods that concur sway over us like The Phone call of Cthulhu, nor near sorcery and monsters like The Dunwitch Horror. In At the Mountains of Madness, Cthulhu is basically just some other conflicting that settled on World with its people, much similar thursday H.P. Lovecraft'southward At the Mountains of Madness was i of the earliest stories that today'due south readers would recognize as modernistic science fiction. Certain, it's got Cthulhu in it, and tentacles, and information technology uses "cyclopean" a lot, merely information technology'due south not about horrific and unknowable alien gods that concur sway over united states like The Call of Cthulhu, nor about sorcery and monsters like The Dunwitch Horror. In At the Mountains of Madness, Cthulhu is basically just another alien that settled on Globe with its people, much like the Onetime Ones. The Erstwhile Ones are specifically chosen out as being humanlike:
Radiates, vegetables, monstrosities, star-spawn—whatever they had been, they were men!
And their history is one of the classic--one might even cliche now--modernistic sci fi plots. The Old Ones built a great civilization and fought wars against their enemies, but they created a slave race of biological robots to serve them. Over time, the Old Ones savage into decadence, their shoggoth servants attained sapience and staged a rebellion, and after putting it down the Quondam Ones withdrew to their secret underground lake city, leaving their previous metropolis empty and abandoned, there to be discovered by the Pabodie-Lake expedition. Hilarity ensues.

The original story is available online, and if yous oasis't read it, y'all should. Information technology'due south really expert, if ho-hum-paced. Nigh of the story is taken up with the clarification of the Old Ones' history, and the main horror comes from the idea of deep fourth dimension and how even a civilisation equally powerful and advanced as the Old Ones couldn't last forever.

Anyway, this isn't about the original. This is most the

comic volumegraphic novel version.

Though my wife is quite addicted of them, I'm not a huge reader of graphic novels. I've read Watchmen and Sandman and...that's virtually it, really. Nonetheless, we were in our local library'south graphic novel section and my wife was looking for something when she saw this on the shelf and, knowing I'grand a complete sucker for annihilation Lovecraftian, snatched information technology and showed it to me.

My commencement response was- Okay, actually, my first response was "squeeeeeeeeeee!," but my second response was, "How would that even piece of work? It'south too irksome-paced and reliant on imagination to really be told well in a visual medium!"

Was I right? Well, kind of. Whereas in the original curt story the majority of the text is taken upwards describing the Erstwhile Ones history, here it's ii/3rds of the mode through the book earlier Danforth and Dyer fifty-fifty run into the Former One metropolis. The history of the Old Ones is run through in a dozen pages, and nearly of the action is given over to a dull build-upwards of the expedition going to Antarctica, Dyer remembering those passages he read in the Necronomicon back at Miskatonic University, Lake wanting to go exploring and finding the Erstwhile 1 fossils in a cave in the Antarctic interior, the storm blocking communications, and so the discovery at the campsite.

I tin see what the author was going for--the slow horror, the creeping sense that something is wrong, that there'due south more than out there than the human mind understands or is capable of understanding. Lovecraft himself used that in several of his stories, but At the Mountains of Madness isn't really ane of them. Information technology'due south more than a story of discovery and of the insignificance of humanity, a alarm about the future, and a scrap of hope--after all, "they were men!" I don't recollect enough time is spent on the history of the Onetime Ones to really give information technology the same bulletin that the book had, but I tin run into why it wasn't done. Like I said, part of the touch is that the reader has to imagine all the scenes that the protagonists are only seeing in the bas reliefs in the Erstwhile 1 city, and drawing everything out would remove that completely. I already thought the drawings we did get were a bit on the prosaic side, which I thought was pretty disappointing.

Also, the mi-go were really cute. I don't recollect that actually conveys Lovecraft's image of them properly, even if hither they're simply another conflicting race that inexplicably wants to colonize Earth too.

Overall, it was okay. It's a quick read and I'yard a sucker for new adaptations of Lovecraft, but this just did more to convince me that in that location's a reason most visual adapations of his stories are terrible, and besides that if del Toro ever does become all that coin to brand his epic At the Mountains of Madness flick, it'll either exist awful, or it'll be changed so far from the story that information technology'll but be some other work with something like "inspired by the terrifying Lovecraft original!" written on it and only the vaguest connection to the source cloth.

I didn't hate information technology, though, and I idea that it did a good job inside the limitations of the medium. For someone who hasn't read At the Mountains of Madness or who doesn't love worldbuilding and sociology of conflicting cultures every bit much as I practise, this may even be a superior version. It's certainly a better work of horror, fifty-fifty if information technology's not as skillful a proto-scientific discipline fiction story, and that is the main association people have with Lovecraft nowadays.

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Rachel
December 16, 2018 rated it it was amazing
This summer my friends and I discussed authors we didn't feel comfortable openly loving anymore, and while I call up Updike did more than misogynistic damage to me in the long run, I'd be much more likely to praise him than holler "I Actually Dearest LOVECRAFT Fifty-fifty IF HE WAS A RACIST MISER" in a crowded room. But I do! His writing is so preposterous and his ideas and then extreme and insane and someday I'll lead an excellent class discussion on art-vs-creative person and whether Lovecraft's racism is a symptom of his time This summer my friends and I discussed authors nosotros didn't feel comfortable openly loving anymore, and while I retrieve Updike did more than misogynistic damage to me in the long run, I'd be much more probable to praise him than holler "I Actually LOVE LOVECRAFT Fifty-fifty IF HE WAS A RACIST MISER" in a crowded room. But I do! His writing is so preposterous and his ideas so farthermost and insane and someday I'll lead an excellent class word on art-vs-creative person and whether Lovecraft's racism is a symptom of his times or less problematic considering his misanthropic dismissal of all humans in the Catholic SCOPE OF OUR TERRIBLE INDIFFERENT UNIVERSE--merely that's for another twenty-four hour period.

I'm EXTREMELY, over-the-moon elated that INJ Culbard'southward comics exist. They're and then much more palatable and understandable than ol' Howie P's bombastic prosody (ha!), and they maybe do more justice to the source textile than it deserves. I thought I'd reread the original after finishing this, sighted the length of it, and said hell no, ain't nobody got time for that. Stoked to dive into Kadath next.

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I.Northward.J. Culbard is an artist and writer. In 2006, he surpassed thousands of other writers and had his work published in Dark Horse Comics' New Recruits anthology. He has since appeared in the anthology series Dark Equus caballus Presents, the Judge Dredd Megazine and 2000 Advert.

Culbard is an acclaimed blitheness director with considerable experience in directing commercials, developing projects for television,

I.Due north.J. Culbard is an artist and writer. In 2006, he surpassed thousands of other writers and had his piece of work published in Dark Horse Comics' New Recruits album. He has since appeared in the anthology series Dark Horse Presents, the Judge Dredd Megazine and 2000 Advertizement.

Culbard is an acclaimed animation manager with considerable experience in directing commercials, developing projects for tv, and producing and directing curt films. His collaborator at SelfMadeHero is writer Ian Edginton.

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